Characters are created first by randomly determining ability scores (stats). The process is using 3D6 once for each stat, in order. 2 arrays are created and one of the sets is kept.
Higher or lower stats provides modifiers to many rolls (or throws in ACKS parlance).
Strength determines melee hit probability, damage, carrying capacity and feats of strength (like bashing doors). Required for fighters.
Dexterity determines ranged hit probability, ability to dodge blows and general feats of agility. Required for thieves.
Intelligence determines the number of skills (proficiencies) and ability to do magic. Also general
Memory. Required for mages.
Wisdom determines resistance to magic and possible piety. Required for clerics.
Constitution determines hit points and resistance to toxins. Nice to have for anyone.
Charisma determines general reactions to the character and number of henchmen willing to risk life and limb for the character. Nice to have for anyone
No comments:
Post a Comment